Hop To It
Rabbits Vs Carrots. Why? No one knows. But they’re at it constantly, and your main job is to watch over the affair as the rabbit’s morale booster. MadMans‘s Mad Rabbit is an idle RPG shoot ‘em game with a rabbit for a war general. What more is there to say? Not much.
I Never Wanted to Be Drafted
The background music gives major Veggie Tales vibes, which matches the cute little G.I rabbits and their fight against equally cute zombie-like carrot monsters. But the more time dragged on, the more grating it became. Like most idle titles, the game is mind-numbingly easy. Tap the screen, do some damage. Of course there’s the crafting of bullets and upgrades to the rabbit war tank. Crafting bullets is a numbers game–add three and three together, you get four; four and four together, you get five, etc. Not that the tutorial rabbit general was any help in figuring that out. There is an arrow that guides the game every now and then to keep things moving along, but carrots are constantly on siege and it’s difficult to divert attention from them to the forever-scolding rabbit general to the arrow telling you what to do.
While the rabbits are taking care of the carrot-zombies, the player crafts bullets, upgrades their skills, and completes missions that increase the player’s level. Most of the upgrades lack visual effect. There’s the number on the screen to indicate level and damage, but that’s it. The screen only changes layout when a different arena is entered, and even then it’s only a different patch of land with the rabbits in their tank against a wire fence. There’s not much to look at.
This Work Is For the Rabbits
The game is very, very simple: do whatever the arrow tells you to. That’s it. This isn’t a game. It’s a test of obedience and, of course, one could rebel and ignore the tasks given but then you’re stuck just watching rabbits shoot carrots. The achievements are easy to win; most of them are given for simply idling or wrecking hordes of carrots. The rabbits do most of the work, while the player simply taps the screen.
While it is advertised as an idle RPG, it comes off a bit too idle. Player engagement is almost completely unnecessary. Spam the screen with a few taps and your job is done. Even the act of crafting bullets or using the rabbit’s special move is something that can be made automatic, making the player irrelevant. The electric fences are the only weapon within the player’s control that does damage. While this could potentially occupy a toddler for a few minutes, there’s not enough stimulation to make it feel like an actual game.