Striking Out
Pretend for a second that you are an intergalactic cosmonaut. Envision a world where every reality has the same ambiance. Space travel would be very boring! Soul Strike, a new idle role-playing game by Com2uS, takes players on an epic journey throughout several dimensions. Complete with epic battles, Soul Strike allows players to proudly display their fighting prowess in various corners of space.
The quote “only the boring gets bored” could refer to the developers and this game’s pale imitation of other RPGs. While the game features a vast, lovely universe teeming with possibilities, alas, I was bored to tears by many of them. Soul Strike is a classic case of prioritizing quantity before quality. Gameplay, character models, voice acting (which comes across as exciting as reciting an eye chart), dialogue and the general feeling that your actions have little impact on the environment make the game experience mediocre at best.
In The Eyes of The Beholder
The sincerest form of flattery is imitation, and studios often release games that look and feel a lot like other successful titles to cash in on well-known IPs. Sometimes, their recreation is so “spot on” that players think it’s the original game—or at least a cheap remake.
That’s what has happened with Soul Strike—an attempt to mimic the gameplay and ambiance of the popular 2023 action role-playing game Starfield. As in Starfield, the player’s character teams up with other space explorers to search the cosmos for enigmatic treasures. Does the blame lie with the gamer or the developer if the game looks like a generic offshoot riding on the coattails of previous games’ popularity? Conventional role-playing games seem to have minimal difficulty attracting customers.
Most RPGs today feature a lot of mythology to discover, the appeal of transforming your heroes into God-slaying warriors as they level up and the opportunity to create interesting character designs. Unfortunately, Soul Strike’s combination of clichéd characters, monotonous battling and a key “loop” gameplay component fails to meet the genre standard and become the game’s most aggravating aspects. Soul Strike could be best described as aesthetically appealing yet logistically difficult.
A Less-than-Imaginative Plot
One of the best things about role-playing games is the story. There would be no flavor or intrigue to the game without it. Multiple gameplay possibilities and a well-developed plot are needed. Some of the most important features of a top-notch role-playing game include realistic character expressions, detailed enemy armor and beautiful backgrounds of exotic locales.
A user’s heart can be won over by making the protagonist’s decisions feel more personal. They must approach the character on an equal footing and explain the character’s behavior by pointing to the character’s mental or physical ability or attitude. The plot and gameplay will lose some of their luster if you make a character that accomplishes the unthinkable.
Among Soul Strike’s objectives is the collection of awakening potions from the Orcish punch bag located in the dungeon. You won’t find any instructions for activating your character’s powerful core, the catalyst vessel, or for enhancing it with nearby catalysts in-game. You can start building and experimenting with your arsenal of tactics the moment you spawn into the world. The game will never tell you what to do, and the lack of quality gameplay is evident. Video games should devote more time and energy to developing gameplay rather than focusing on visuals.
Literature + RPG = A Lit RPG Experience
It seems that Soul Strike’s developers steered clear of having characters with interesting personalities, while incorporating them into its plot filled with unnecessary details. While leveling systems are meant to be subjective, Soul Strike spends too much of its valuable time developing character’s rankings, rather than its plot.
Your ideal team should match your game style. Updates to Soul Strike have made a once-beneficial spell a bit cumbersome. Players may avoid employing their favorite characters. The spell was moved from the demo spell book to the pet spell book in version 10.2. Unless you perform another spell to keep your warlock on the target, it will return to you after the “assist” effect. It’s unclear why the shift, but yesterday’s sorcerer hop scared me. Developers also included a skill point to manufacture a soul shard. The change makes no sense.
Since most people won’t notice the change, individuals who liked the spell before 10.2 will likely feel disappointed. This update makes you feel ridiculous for whining about the change. You’ll miss the old spell every time you use it, even though other classes have received far more confusing changes. Though basic, that’s crucial. After playing the game, I noticed a few things. First, the open world never stops growing to include every conceivable scenario. Second, the artificial characters lacked personality and made the game less engaging. Lastly, a lot of concerns and problems that I had while playing the game were left unanswered.