Mage vs Monsters
Have you ever played a game that looked intriguing but ended up being an underwhelming experience? That’s how I felt after playing Lonely Survivor. Developed by Cobby Labs, this action game puts you in the shoes of a mage who fights hordes of enemies alone.
As you fight and level up, you’re given a wide selection of spells, from fireballs to summoning meteors to destroy your enemies. The further you progress through the game, the more challenging it gets, with waves of monsters attacking you and never letting up.
A Mundane Adventure
While the gameplay loop is fun initially, it quickly becomes repetitive. One of my major issues with Lonely Survivor is how it feels too similar to other games in the genre, such as Project Clean Earth and Soul Archer: Defense Survival. The game doesn’t do enough to stand out on its own.
It feels like it’s copying off other mobile action games instead of doing something more original. A lone protagonist fighting an army of monsters is the same premise as the previous games. I would have appreciated Lonely Survivor more if it had attempted to do something different.
No Saving Allowed
Aside from battling waves of enemies, Lonely Survivor has a few modes to try out, such as a training mode and dungeon trials. The game also has limited-time events for players to try out. To access these additional modes, however, you must be at a certain level to play them. This wouldn’t be so bad if it weren’t for the fact that the game doesn ’t save your progress whenever you leave the app. This is my main problem with Lonely Survivor.
The game returns everything to the beginning of the chapter you’re on whenever you exit the app and return. Any levels you gain are gone, including spells and upgrades as well.
This is a glaring design flaw, and I have no idea how Cobby Labs didn’t catch this problem. No one can play a mobile game 24/7 without having to stop at some point. People may have to take a phone call, put their phone away for class or work, etc.
It isn’t fair for a game to completely erase all your progress just because you had to stop playing for five minutes. Instead, it should automatically save your progress so you can continue right where you left off.
Every mobile game I’ve played so far has done this, so I’m not sure what happened with Lonely Survivor. Nevertheless, this is a significant problem and needs to be fixed. Thanks to this problem, I haven’t gotten as far in the game as I would’ve liked.