BlitZ or Bust
In BlitZ: Rise of Heroes players jump right in. At first, this is to the game’s advantage, but it turns sour. Players are left with no backstory and a sporadic tutorial. The lack of explanation left this player wondering how certain dynamics work. In the realm of game mechanics, BlitZ: Rise of Heroes decides when you will get a tutorial and how. And the tutorial is the main problem with this game, with the developers doing more handholding than necessary, and not efficiently. The developer of BlitZ: Rise of Heroes is Israel-Ukraine based company Whaleapp. It is a company with no meager list of games under their belt, most with cumulative 4.5-star reviews. The company has a strong social media presence and hit over 40M game downloads after BlitZ: Rise of Heroes hit the market. However, downloads don’t necessarily equate to quality gameplay. And the gameplay of BlitZ: Rise of Heroes does not rank the hype.
Heroes Rise up…or Not
Like all idle RPG games, Blitz: Rise of Heroes makes it easy to collect and level heroes early. But after this initial smorgasbord of combatants, there is little else to do except wait until you can purchase more. However, the developers restricted players’ freedom with what they can do with their own heroes, unless players are willing to spend real money. A tactic they have used before. In order to avoid spending actual money, players can collect in-game resources to gamble with random hero purchases. Your odds are low, by the way. Players will collect the same six heroes frequently. While players can combine duplicated heroes, thus making them stronger, it seems impossible to get combinations a player needs to actually improve their heroes.
Combating Boredom
Speaking of heroes, time to talk combat. BlitZ: Rise of Heroes’ major positive feature. This is an idle fighting game. So, players can put combat on auto or manual, which is extremely handy. A player can have the game open and do other activities while every now and then hitting “Battle” to start a new fight. More importantly, players can put battle on x2 the speed, which is not only fast, but also hilarious. A perk in an otherwise dull idle game experience. The weak story developing through combat victories is sketchy at best and players will be left wanting more.
The game pretends to provide in the form of quests mazes and arenas. However, because the fighting dynamics do not change and again there is little world building, the only purpose is to earn resources with a different artistic background. On the topic of art, aesthetically the graphics are clean. A screen cluttered with advertisements, sales and freebies creates a crowded sensation that makes it hard to appreciate the artwork. Music is not memorable. Keep it on mute. Players will not miss much.
At its core, Blitz: Rise of Heroes is an idle combat gaming made simple. Easy to earn rewards and resources via accomplishments, tasks, and dailies. Resources are earned even when not playing, and you can collect them throughout the day. So, in that way, the game achieves its purpose. But players can get the same gameplay elsewhere, where the developers took worldbuilding and player self-agency seriously.